The combat macros have been updated to handle quite a bit of the strike chance modifiers found in DragonQuest. There are also macros for managing a characters weapons as well as invested or cast spells.
A new example cave map was added just to show how vision and light interacts in MapTool. It also shows more use of map objects.
Zip file with MT .cmpgn file and PDF user guide.
Here is the GM view showing what the composite player visible area is.
The current macro set:
|DQ Macro Set|